![]() Upon completing an expedition, we would then have a nice chunk of currency to buy cards, craft a few, and build up shards and rubies - a feeling of accomplishment much better than what we have now. ![]() They could only do 1 at a time, so if they had to bail on one because it was too hard then that would be an option as well. Choose one of the legendary Minion Masters, each with their own unique powers that unlock and evolve as you level up during a duel. The player would get the benefit of working towards opening an expedition, and then the enjoyment of playing it completely without having to micromanage a currency. About What is Minion Masters Get ready for an epic Duel Collect an army of Mighty Minions & Sparkling Spells, then go head to head with other players in this fast paced minion brawler. If you put that chance to get new cards behind a tiresom and dull experience, people will quit. While it wasn’t something anybody expected in the first place, I did enjoy it and I miss it now. The first version of the Expeditions introduced us to amazing procedurally generated worlds to explore. Expeditions become tedious after a while, not fun, when the ultimate purpose is to get a chance to get new cards. 7 Posted b圓 years ago Archived Re-thinking the Expeditions The goal of this article is to try to repurpose the Expeditions in Minion Masters. The benefits of this type of expedition is that I am not sitting around waiting on supplies. The final 3 would require you to alter and change your strategy to defeat, but the rewards in the chests would be great. The first few AI battles would be easy fights, and progressively they would get a lot harder. Behind them would be more of the path way containing chests, which would contain cards, gold, power tokens, relics, shards, or rubies. The map would change to be more limited movement, where at some point, you would need to defeat a NPC army in a match to get through to the next path. You can move freely without cost throughout the map. Once an expedition is open, there are no supplies or limits to movement. Right now, the timer is based on supplies and micro-managing the acquisiton of campfires, which is fun a few times, but then becomes tedious. Minion Masters Game Guides Minion Masters Beginner’s Guide - An Overview of the Basic Card and Battle Mechanics Posted by: BlueStacks Content Team Download Minion Masters on PC Minion Masters is similar to other real-time card games out there like Clash Royale, or Revolve8, among others. This way, if someone were to farm tons of relics somehow, there would still be a timer of some sort. This would allow for accomplishment in moving up through the more difficult expeditions.Īn expedition can only be open every 24 hours. There would be 10 different expeditions that range in difficulty, obviously with more relics to get in some, and much better rewards. Make it so through playing matches, it is easy to gather enough relics to do 3 expeditions a week. Gain relics through draft rewards, leveling up, winning two matches in a row, etc. I would like to see expeditions be the following, instead of what they are now:Įxpedition entry would be be x relics.
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