This would then lead to me having to constantly recalibrate my game, often times in the middle of a level, and often times leading to my death. Often times when this would happen, my hands would begin to float far away from me, or I would spawn a few feet further away from where I needed to be in the level. The biggest issue that I had while playing the game on PSVR was that while moving around my living room, my PlayStation Camera would lose track of where I was at. This continued movement led to the game feeling more immersive than anything else I have played in VR. Unfortunately, this movement is also what leads to SUPERHOT VR's biggest downfall on PSVR. Every time I played SUPERHOT VR, my sessions would end with me covered in sweat like as if I had gone for a jog outside rather than played a video game. To date, I have never physically moved my body more in any other PSVR game. Not to mention, respawn times are relatively quick so even when you do die you don't stay down for long.īy far one of my favorite aspects of SUPERHOT VR was just how much it prompted me to move. This trial and error is needed and is what leads to you eventually pulling off moves that you wouldn't have thought were possible minutes before. You'll die quite a bit in SUPERHOT VR, but most of the time it won't lead to much frustration. These moments of feeling awesome however take some time to build up to as it typically took me a couple run-throughs to learn each level's structure and decide how I needed to approach it. During the game's best moments, I truly felt like I was channeling my inner Keanu Reeves, weaving in and out of enemy fire and avoiding close-quarter attacks while firing off shots of my own to blow my enemies to a million pieces. More than anything else, SUPERHOT VR makes you feel like a legitimate action movie hero. The feel of dodging bullets in slow motion is something straight out of The Matrix. The concept for the game is relatively straightforward but also makes for one of my favorite experiences in VR so far. ![]() To counter, you must use the weapons that lie around you in each area to dispose of these enemies to advance through each level and achieve victory. In each level, you will be tasked with taking down a variety of bright orange enemies that are trying to punch, shoot, or stab you. In the original game, time would only move as you moved your left or right thumbsticks whereas in SUPERHOT VR, the time progresses as you move your "hands" - a.k.a. SUPERHOT VR takes you through a variety of different levels where time only moves as you move. "At its best, SUPERHOT VR will introduce you to a gameplay experience unlike any other and will keep you coming back time and time again." Instead, SUPERHOT VR was built from the ground up to offer it's own unique experience while retaining the same core elements that made SUPERHOT so great to begin with. Unlike many other VR games however, SUPERHOT VR wasn't a simple copy and paste job of the original game into the VR space. VR games may cause some players to experience motion sickness.If you aren't familiar with SUPERHOT VR, it is the virtual reality recreation of last year's release, SUPERHOT. ![]() □ Digital Dragons Best Virtual Reality Game 2017 Winner □ Pixel.Awards Best Virtual Reality Game 2017 Winner □ Unity Vision Summit Virtual Reality Game 2017 Winner □ DICE Awards Immersive Reality Game of The Year 2017 Winner The fruit of over three years of focused trailblazing, SUPERHOT VR brings the visceral action of SUPERHOT directly into your head and soul. ![]() It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.ĭecisive winner of dozens of VR Game of the Year awards, SUPERHOT VR is a title reimagined and redesigned from the ground up for VR and hand tracking controllers. ![]() Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT VR is the definitive VR FPS in which time moves only when you move.
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